DOOM: The Dark Ages review



The DOOM franchise has never been one to tiptoe around subtlety. It’s the gaming equivalent of a double-kick drum solo that’s loud, fast, and unapologetically aggressive. But with DOOM: The Dark Ages, id Software has done something unexpected: they’ve taken the series’ trademark chaos and filtered it through the grim lens of a heavy metal dark fantasy. The result? A game that feels as mythic as it is modern with a glorious fusion of sci-fi carnage and medieval horror that somehow pushes the series forward while digging deeper into its blood-soaked past.


A Shift in Style, Not in Speed


Right from the opening moments, The Dark Ages establishes a darker, moodier tone than its predecessors. Gone is the hyper-stylized neon sci-fi of DOOM Eternal; in its place are ancient ruins, crumbling fortresses, and blood-drenched battlefields straight out of a nightmare painted in iron and ash. This isn’t just a change in art direction it’s a statement of change. The DOOM Slayer isn’t just a cosmic executioner anymore; he’s become a mythic force of vengeance in a world where time, technology, and theology have collapsed into each other.

Despite the grim aesthetic, the speed and flow of combat remain pure DOOM. You’re still darting around arenas at breakneck pace, juggling shotguns, rockets, and chainsaws like a psychotic juggler at the end of the world. But there’s a newfound weight to everything—the animations hit harder, enemies linger longer in your periphery, and the pacing encourages a more tactical rhythm. It’s a deliberate evolution, not a reinvention.


Combat: Still Ripping, Now with More Tearing


Let’s get to the meat of it: combat. The Dark Ages still delivers that signature DOOM loop of dealing damage fast, staying mobile, and chaining your kills together to keep your resources flowing, yet the game also expands your toolkit in fun and surprisingly strategic ways. The new shield-saw hybrid (affectionately dubbed by fans as “The SlaySaw”) adds a crucial layer of defense and close-quarters lethality. It’s not just a gimmick as it rapidly becomes a core part of your loadout, ideal for crowd control and breaking through enemy defenses. You’ll still rely on the Super Shotgun (with its trusty meat hook intact), but you’re now encouraged to blend melee and ranged attacks more fluidly. There’s almost a Souls-like cadence to the combat at times, not in difficulty, but in the way you read enemy movements, pick your moments, and punish with precision.

id Software has also taken a smarter approach to arena design. Encounters now feel more layered, with multi-tiered environments, destructible elements, and more dynamic enemy waves. You’re not just surviving waves of demons—you’re strategically dismantling them while navigating hazards and managing cooldowns. It’s chaotic, but always coherent.

World Building Without Walls of Text


One of the low-key highlights of The Dark Ages is how well it deepens DOOM’s world without drowning you in exposition. This is still a game that respects your time and your trigger finger—but for those who’ve been following the Slayer’s strange, cryptic journey since 2016, there’s more lore to chew on than ever before. The medieval setting is more than a reskin and it ties directly into the Slayer’s origin story, the rise of Hell’s legions, and the eternal war that’s been hinted at for two games now. You’ll find carved murals, haunted cathedrals, and remnants of long-dead empires that whisper stories of ancient sacrifices and cosmic betrayals. It’s storytelling through atmosphere, and it’s incredibly effective.

You’re never forced to sit through a cutscene that drags on. Instead, The Dark Ages drops you into spaces that feel lived in, haunted, and hostile. It’s a game where the story seeps into your bones as much as it flashes across the HUD.


Performance and Presentation: Hell Runs Smooth

id Tech once again proves itself as one of the most optimized engines in the business. On my laptop, The Dark Ages runs like a dream with minimal load times, sharp visuals, and fluid framerates even when the screen is choked with blood, fire, and debris. Every weapon has a satisfying kick. Every Glory Kill lands with bone-snapping impact. Even at its most chaotic, the action never becomes unreadable.

And then there’s the soundtrack. While the departure of Mick Gordon left some fans anxious, the new composers understood the assignment. The score blends industrial metal, guttural chants, and orchestral dread into a soundscape that feels both fresh and familiar. It’s less about straight-up headbanging and more about creating a sense of dread and anticipation to then hit you with a breakdown when the action spikes.


Final Verdict: Long Live the King of Carnage


DOOM: The Dark Ages is the kind of sequel that doesn’t just iterate it expands the mythos. It takes everything that worked in DOOM Eternal - the movement, the gunplay, the resource-driven aggression and wraps it in a new, darker skin that feels both brutal and beautiful. It’s a testament to id Software’s craft that nearly 30 years after the original DOOM redefined FPS gaming, the series is still finding new ways to innovate. This is a game made by people who get why DOOM matters, not just the guns and gore, but the rhythm, the spectacle, and the thrill of being unstoppable in a world determined to end you.Whether you’re a longtime Slayer or a newcomer drawn in by the medieval horror aesthetic, The Dark Ages is an absolute must-play.

Score: 9.5/10

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